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	<title>Comments on: Majority Desk Architecture</title>
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		<title>By: Battersea Partition Walls</title>
		<link>http://blog.danmcweeney.com/48/comment-page-1#comment-136762</link>
		<dc:creator>Battersea Partition Walls</dc:creator>
		<pubDate>Sun, 25 Sep 2011 07:40:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.danmcweeney.com/48#comment-136762</guid>
		<description>&lt;strong&gt;Battersea Partition Walls...&lt;/strong&gt;

[...]computers should be less friendly &#187; Blog Archive &#187; Majority Desk Architecture[...]...</description>
		<content:encoded><![CDATA[<p><strong>Battersea Partition Walls&#8230;</strong></p>
<p>[...]computers should be less friendly &raquo; Blog Archive &raquo; Majority Desk Architecture[...]&#8230;</p>
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		<title>By: Ross Monjaras</title>
		<link>http://blog.danmcweeney.com/48/comment-page-1#comment-104637</link>
		<dc:creator>Ross Monjaras</dc:creator>
		<pubDate>Wed, 01 Jun 2011 01:12:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.danmcweeney.com/48#comment-104637</guid>
		<description>What else do you want to read in this? It is all here in his post, a nice and revealing post.</description>
		<content:encoded><![CDATA[<p>What else do you want to read in this? It is all here in his post, a nice and revealing post.</p>
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		<title>By: Kyle Vaneaton</title>
		<link>http://blog.danmcweeney.com/48/comment-page-1#comment-84851</link>
		<dc:creator>Kyle Vaneaton</dc:creator>
		<pubDate>Mon, 07 Mar 2011 13:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.danmcweeney.com/48#comment-84851</guid>
		<description>It is usually amazing to see in which technologies goes and the long term of gaming is no diverse. There are quite a few cool and quite revolutionary technologies arising. There is no way to inform which one particular will make the next big wave, but one matter is for positive, it will have some thing to do with acquiring rid of the remote as we know it!</description>
		<content:encoded><![CDATA[<p>It is usually amazing to see in which technologies goes and the long term of gaming is no diverse. There are quite a few cool and quite revolutionary technologies arising. There is no way to inform which one particular will make the next big wave, but one matter is for positive, it will have some thing to do with acquiring rid of the remote as we know it!</p>
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	</item>
	<item>
		<title>By: Loma Levangie</title>
		<link>http://blog.danmcweeney.com/48/comment-page-1#comment-73938</link>
		<dc:creator>Loma Levangie</dc:creator>
		<pubDate>Mon, 10 Jan 2011 00:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.danmcweeney.com/48#comment-73938</guid>
		<description>This page called &lt;a href=&quot;http://www.unblocksite.org&quot; rel=&quot;nofollow&quot;&gt;Unblock Websites&lt;/a&gt; also has got some good information on the subject.</description>
		<content:encoded><![CDATA[<p>This page called <a href="http://www.unblocksite.org" rel="nofollow">Unblock Websites</a> also has got some good information on the subject.</p>
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	</item>
	<item>
		<title>By: blog.marchaemmerle.com &#187; Blog Archive &#187; WOW!</title>
		<link>http://blog.danmcweeney.com/48/comment-page-1#comment-7982</link>
		<dc:creator>blog.marchaemmerle.com &#187; Blog Archive &#187; WOW!</dc:creator>
		<pubDate>Wed, 23 Jan 2008 14:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.danmcweeney.com/48#comment-7982</guid>
		<description>[...] source and start playing around with it :). On a sidenote: there&#8217;s a more powerful solution (described here) for media installations used in the Majority Desk, which depends on the C phyics engine ODE and a [...]</description>
		<content:encoded><![CDATA[<p>[...] source and start playing around with it <img src='http://blog.danmcweeney.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . On a sidenote: there&#8217;s a more powerful solution (described here) for media installations used in the Majority Desk, which depends on the C phyics engine ODE and a [...]</p>
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		<title>By: James Governor&#8217;s Monkchips &#187; IBM&#8217;s Consumer Business: Tell The Story, Boost The Share Price, Deepen Customer Relationships</title>
		<link>http://blog.danmcweeney.com/48/comment-page-1#comment-5473</link>
		<dc:creator>James Governor&#8217;s Monkchips &#187; IBM&#8217;s Consumer Business: Tell The Story, Boost The Share Price, Deepen Customer Relationships</dc:creator>
		<pubDate>Wed, 07 Nov 2007 19:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.danmcweeney.com/48#comment-5473</guid>
		<description>[...] breakthrough (that&#8217;s Wii controllers to you and me)&#160;and hackability (hackers make great evangelists, and bring some cool to the party. Why not fly through SAP screens using a games [...]</description>
		<content:encoded><![CDATA[<p>[...] breakthrough (that&#8217;s Wii controllers to you and me)&nbsp;and hackability (hackers make great evangelists, and bring some cool to the party. Why not fly through SAP screens using a games [...]</p>
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		<title>By: dan</title>
		<link>http://blog.danmcweeney.com/48/comment-page-1#comment-4647</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Wed, 10 Oct 2007 19:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.danmcweeney.com/48#comment-4647</guid>
		<description>@doug mccune:
Yea once you pull the covers off it should be an &quot;OHHH&quot; that makes sense, otherwise you probably wrote too much code.

No, I would have loved to make it to MAX if you know the guy&#039;s name I would love to hook up with what he is doing and see if I can port ODE to AS3. ( will have to brush up on my C! ).

I will have to get the frame rate count for you, I don&#039;t have it off hand.

The socket conncetion wasn&#039;t bad although I was seeing some weird stuff with flushing it every time, sometimes it seemed Flex delayed and I would get more data then I should have in the socket.  Also, a small trick I don&#039;t talk about is I don&#039;t open and close the socket like you should.  I basically leave the thing open and stream messages across -- not &quot;proper&quot; but much faster.</description>
		<content:encoded><![CDATA[<p>@doug mccune:<br />
Yea once you pull the covers off it should be an &#8220;OHHH&#8221; that makes sense, otherwise you probably wrote too much code.</p>
<p>No, I would have loved to make it to MAX if you know the guy&#8217;s name I would love to hook up with what he is doing and see if I can port ODE to AS3. ( will have to brush up on my C! ).</p>
<p>I will have to get the frame rate count for you, I don&#8217;t have it off hand.</p>
<p>The socket conncetion wasn&#8217;t bad although I was seeing some weird stuff with flushing it every time, sometimes it seemed Flex delayed and I would get more data then I should have in the socket.  Also, a small trick I don&#8217;t talk about is I don&#8217;t open and close the socket like you should.  I basically leave the thing open and stream messages across &#8212; not &#8220;proper&#8221; but much faster.</p>
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		<title>By: Doug McCune</title>
		<link>http://blog.danmcweeney.com/48/comment-page-1#comment-4645</link>
		<dc:creator>Doug McCune</dc:creator>
		<pubDate>Wed, 10 Oct 2007 15:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.danmcweeney.com/48#comment-4645</guid>
		<description>Oh, that&#039;s all there is to it? I&#039;m not impressed anymore :P

Great writeup Dan. BTW, did you guys see the C++ to AS3 converter stuff demoed at MAX this year? The demo is of a guy porting Quake to AS3. Maybe one day we&#039;ll be able to convert the whole OpenDynamics engine to AS3 and have a badass 3D physics engine in Actionscript. 

What kind of frame rates did you see with your PV3D performance? Any bottlenecks with the socket connection?</description>
		<content:encoded><![CDATA[<p>Oh, that&#8217;s all there is to it? I&#8217;m not impressed anymore <img src='http://blog.danmcweeney.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Great writeup Dan. BTW, did you guys see the C++ to AS3 converter stuff demoed at MAX this year? The demo is of a guy porting Quake to AS3. Maybe one day we&#8217;ll be able to convert the whole OpenDynamics engine to AS3 and have a badass 3D physics engine in Actionscript. </p>
<p>What kind of frame rates did you see with your PV3D performance? Any bottlenecks with the socket connection?</p>
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	<item>
		<title>By: James Governor&#8217;s Monkchips &#187; On Synthesisers, View Source, and Declarative Living</title>
		<link>http://blog.danmcweeney.com/48/comment-page-1#comment-4630</link>
		<dc:creator>James Governor&#8217;s Monkchips &#187; On Synthesisers, View Source, and Declarative Living</dc:creator>
		<pubDate>Tue, 09 Oct 2007 16:25:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.danmcweeney.com/48#comment-4630</guid>
		<description>[...] people - they do so with declarative living. Here is a really good example, in which Dan McWeeney explains the ingredients to Majority Desk. Get Hands On. Get Your Wii Hands on. But first - brush up your Adobe Flex skills. Today&#8217;s [...]</description>
		<content:encoded><![CDATA[<p>[...] people &#8211; they do so with declarative living. Here is a really good example, in which Dan McWeeney explains the ingredients to Majority Desk. Get Hands On. Get Your Wii Hands on. But first &#8211; brush up your Adobe Flex skills. Today&#8217;s [...]</p>
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	<item>
		<title>By: introspectiveH &#187; Blog Archive &#187; majority desk - get your wiihands on</title>
		<link>http://blog.danmcweeney.com/48/comment-page-1#comment-4629</link>
		<dc:creator>introspectiveH &#187; Blog Archive &#187; majority desk - get your wiihands on</dc:creator>
		<pubDate>Tue, 09 Oct 2007 15:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.danmcweeney.com/48#comment-4629</guid>
		<description>[...] Majority Desk&#160;is powered by Adobe AIR and&#160;takes major advantage&#160;of many available open source projects surrounding the Flex community.&#160; We used Open Dynamics Engine&#160;wrapped with Python&#160;for the physics engine, Papervision3D for the 3D rendering, WiiFlash for the wiimote interaction, Tweener for the visual transitions, and Doug McCune as an Flex open source fountain of knowledge.&#160; If you are interested, Dan is planning on writing a blog post with more of the technical details.&#160; I will throw a link up once it is posted, or you could just just subscribe to his blog, which you should do anyway.&#160; He is one brilliant dude, and working with him has been career changing. [UPDATE] Dan&#039;s post is up Majority Desk Architecture [...]</description>
		<content:encoded><![CDATA[<p>[...] Majority Desk&nbsp;is powered by Adobe AIR and&nbsp;takes major advantage&nbsp;of many available open source projects surrounding the Flex community.&nbsp; We used Open Dynamics Engine&nbsp;wrapped with Python&nbsp;for the physics engine, Papervision3D for the 3D rendering, WiiFlash for the wiimote interaction, Tweener for the visual transitions, and Doug McCune as an Flex open source fountain of knowledge.&nbsp; If you are interested, Dan is planning on writing a blog post with more of the technical details.&nbsp; I will throw a link up once it is posted, or you could just just subscribe to his blog, which you should do anyway.&nbsp; He is one brilliant dude, and working with him has been career changing. [UPDATE] Dan&#8217;s post is up Majority Desk Architecture [...]</p>
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